![]() ![]() Having many activities creates many stimuli that bring us forward and evolve. industry (such as Baker Hughes at GE Company, TetraPak, ABB Groups, to name a few).Īt the same time, I have many personal projects to interview for a web-series on Youtube (Trip-FX) all’educational (). I have been working in the 3D sector for over 10 years (since 2004) and I worked first in the arch-viz sector to then move on to the advanced technology world covering various soils from 3D Supervisor, post-production and customer care to work on multinational projects. This is how VFX’n’GO was born, which collects all my experiences. As a self-taught person, I experienced the “discomfort” of the lack of accessible or treated facilities in all my language, of creating a training service accessible to all, in particular focusing on the SideFX Houdini software. Over the years I have invested a lot of personal resources, specializing in the use of particles, fluids and dynamics. In this last time, I worked on TV-Show and movie such as “Krypton” and “Star Trek: Discovery”. ![]() I have over 10-years-experience in 3D related fields, including arch-viz, media and entertainment. I’m a 3D Generalist with high passion for FX and I’m specialized in Fluid, Particles and Dynamic effects. Matteo Migliorini | FX Artist | Showreel 2018 (*) Windows 7+ 64-bit or Mac OS X or Linux 64-bit systems (I use Windows 10 Professional and CentOS 7) Usually, for educational, I recommended minimum 1 CPU Intel or AMD with 4/8 Core, 16 GB of Ram and GTX 770/970, SSD 250 for OS and one HHD 1 or 2 Tb for cache/storage (*) You can visit the requirement from SideFX – here (*) one lessons is dedicated on “what kind of software I need” (*) SideFX Houdini 16 or upper – Apprentice (download here ) it’s ok (I work on Indie usually or on Apprentice for some lessons) I will take you stepbystep through the construction using production techniques in Houdini, in the first week I talk about the Interface and procedural workflow and basic concept in Houdini (a little Houdini 101) and in the next 7 weeks I talk about Pops, Dynamics, Mantra and much more and we finish for create a simple tools in HDA for more situation.įinally, you’ll bring in the various elements you have created together in one final scene. This course helps to lay that groundwork to understand what is going on under the ‘hood’. When it comes to making great FX, there aren’t any pushbutton solutions. In the next 8 weeks (from 3rd September to 3rd November) Matteo Migliorini will cover a variety of material and get into many technical low-level concepts, such as the maths, geometry, and trigonometry involved in gaining complete control over an effect. For other devices, you can access your library using this web app through browser of your device.This workshop is an introduction to Houdini and much more.From the computer, you can access your coursesafter successful login.You can access your courses in the following ways : ![]() By the end of the course, you will also have the opportunity to learn to export sequences and render animations inside Maya with Arnold.Īfter successful purchase, this item would be added to your courses. You will be able to build your own recursive system, and have knowledge of how to use simple mathematical functions inside VEX. ![]() In other words, you produce some initial conditions and those are repeated in itself until a satisfactory outcome has been achieved. Recursion in mathematics is stated as a function that is defined by being applied within itself. We will dive into recursive systems, with which we can create highly complex but functional spaces out of simple lines, planes or any kind of primitives. Gain a level of control over the complete geometry and explore ways to create geometries through various procedural techniques. You will get to see different approaches that can be inserted into your workflows for specific certain tasks. In this hybrid Course, we are going to learn how to create a recursive growth system using VEX (Scripting Language inside Houdini) and introduce it into an Architectural design process. ![]()
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